Many individuals, when doing level 3 clues out in the wilderness, watched Pkers. Most of the time, the Pkers just let the clue individual go, as RuneScape gold they had nothing of worth. We must mimic this with Revenants, by doing so: Making a small proportion of the present Revenants"Angry", because their god didn't triumph in the god wars. All these"Angry" Revenants will strike players regardless of what they are carrying. Normal revenants simply won't attack other players because they have no interest in the things that hint carriers have to give to their gods. To be identified as a clue carrier.
Once you receive your reward, however, all revenants will have the ability to attack you, same as a pker after you obtained your third age from that clue. Note Well that you have to have a hint, Sextant, Watch and graph on your inventory to be identified as a hint carrier. The Spade and a Weapon would be the only other things you may have on you: Anything else results in all revenants attacking you.
Most Pkers did not go out to the wildy using Mage, Melee, and Range equipment at the exact same time. However, Revenants are able to do precisely that. To make it fairer on players, Revenants ought to be allocated a battle style most of the time. Lone Revenants may have 3 or 2 Combat fashions, such as solo pkers. Revenants that travel in groups will have a single battle style, which is not biased, like clans
Revenants are dangerous, and that's to fill the void made by Pkers. What revenants must do would be effectivly mimic gamers, healing only a definite number of occasions at crucial hp points.
However, the benefits from killing one ought to be good, like a player. Clearly lower level revenants will behave like lower level players, and do not drop stuff of as much worth as a greater level one would. This could put the Wilderness up as a money making place. In short, Revanants should be made to behave more like players, and people can get within the pk item and buy osrs fire cape closed up.